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                                      | SWTOR’s Galactic Command is Under Fire | 
                        
                                     
                                    
                                      Conversing in general chat and perusing the forums will show two  different sides to the sweeping change taking place when Knights of the  Eternal Throne releases this December. It’s called Galactic Command and  it’s divisive.There are those who are just happy for new content and  excited to play more of the game they already love. Then there’s a vocal  group of players who believe Galactic Command may ruin what’s left of  The Old Republic’s raid community. In the new gearing system players  won’t need to participate in large group content or even join a guild to  attain the highest rewards the update has to offer. This checks out for  those who mostly play solo but some would argue that’s not the game  BioWare built. Closing in on it’s 5 year anniversary SWTOR has never  experienced a base-level change such as this and regardless where you  fall on the yay or nay spectrum it will affect how you play. Galactic  Command is under fire and it must prove its worth to the loyal fanbase  in the coming months. 
 
For the next several days SWTOR is still  the game you remember. Of course it has seen hundreds of updates since  launch but they’ve all felt like Tetris pieces building on top of the  classic MMO theme park. The Galactic Command system isn’t just another  addition. It’s a design overhaul that’s going to affect motivations and  progress unlike anything we’ve ever seen in a MMORPG. The devs are  obviously convinced this will better the overall experience but fans are  right to be tepid especially since many already enjoy the game they  have. 
 
When Galactic Command launches players will start accruing  decorations reputation cosmetic items and best-in-slot gear by simply  playing the game. All major activities inside SWTOR will award Command  Experience which in turn will level up your Command Rank. This is  separate from your character level and won’t directly boost stats but  each Command Rank earned will award a Command Crate. There’s a lot of  commands in this paragraph but basically you’ll participate in story  mode player-versus-player small and large group dungeons until you  receive a shiny loot box full of good ol’ RNG. You may not get anything  useful for your character or you may receive a helmet imbued with envy. 
 
The  reason Galactic Command upsets members of the community is because  they’re afraid it’s de-incentivizing the already lackluster raid  progression. There hasn’t been a new raid in 2 years and Bioware isn’t  speaking specifics on that subject until January 2017. The main thing  keeping this tight-knit community of dedicated raiders together despite  being neglected is the end-game gear but as soon as Game Update 5.0 hits  those rewards won’t be exclusive to large group content. If the best  gear can be had by playing solo story mode why should this group of  gamers or any person go through the work of joining a guild and  coordinating with teammates for hours? Raiding is fun but it’s also a  lot of dedication and Galactic Command may make the rewards not worth  the effort. 
 
It’s impossible to say for sure how Galactic Command  will change player motivations within the game. I wasn’t pleased when I  first heard of the new gearing system. Command Crates are so blatantly  inspired by Cartel Packs that I was instantly turned off. I grew up in a  time when you had to defeat Revan to earn his iconic helmet and I  detest the system that’s infected our MMO genre over the years. It’s  simply a way better feeling to earn a piece of epic gear than to  purchase it for real money. I used to love inspecting another player  character and then asking them how they got their blaster. At launch  these stories expanded into epic tales of guilds and camaraderie banding  together to defeat giant Rakghoul mutations on the far reaching sands  of Tatooine. Nowadays these stories end with the Cartel Market. I  understand why these microtransactions exist especially since a large  part of SWTOR went free to play but I still don’t care for them. I’ve  never spent money on anything besides a subscription in the 5 years I’ve  been a loyal player. 
 
Last week Hardcore Gamer was invited to  Electronic Arts in Redwood Shores California to play the first chapter  of KotET and experience Galactic Command first hand. My initial  impressions are that it’s pretty. I like being able to open up the new  menu and instantly queue for any activity I feel like playing. I had  gotten used to navigating the galaxy in the current version but there’s  no doubt the simplification is necessary. Having already come to terms  with the fact that whether I like it or not Galactic Command is here to  stay I was mostly concerned with how it felt. In one hour I leveled up  my command rank twice and didn’t receive any gear upgrades. The story  mode won’t suffer from this change as it was already rare to receive an  upgrade from a mob or boss. 
 
Reflecting on my short playtime I do  have to say that I like the new system. Having the chance at getting a  new decoration for my Nar Shaddaa Gambling Oasis of Pleasure from just  casually leveling up was a titillating prospect. It felt weird not  receiving drops from mini bosses but to be honest I hardly ever received  anything useful from them in the past so it was a welcome change for  those same mini bosses to be offering command experience as well. 
 
The  Galactic Command system is more solo friendly but BioWare’s aim is to  also keep it rewarding for players who prefer the tried and true raid  gearing design philosophy. While you can just play story mode all day  Galactic Command will attempt to properly incentivize group coordination  by offering experience buffs when you’re in a team. BioWare has also  stated multiple times that completing raids will still be the fastest  way to acquire command crates but that has yet to be seen. 
 
The  move to an overarching loot system feels like a Diablofication of the  game. In Diablo every enemy has a chance to drop an epic item. It’s not  quite the same in SWTOR because you’re not rolling RNG every kill but  you’ll now get the chance to roll more frequently than players do in the  current system. It also symbolizes SWTOR being influenced by mobile  gaming. When I asked Charles Boyd about this he confirmed the team was  inspired by mobile incentivization but he wouldn’t name anything  specific. Going free-to-play and adding the Cartel Market were the first  signs of mobile pressure and SWTOR wasn’t the first MMO to shift from  subscription only to subscription-preferred. Now that you will be  rewarded for everything you do is another example of the game adapting  to a changing market. 
 
After going hands on I’m actually excited  for the change. I do have to make it clear that I’m not an active raider  nor do I plan to be but I’ve enjoyed raiding with the Reign Guild on  the Jung Ma server. There was a time when I was raiding twice a week and  it was really rewarding. I dedicated at least two hours on each of  those nights but now I just don’t find the time. I still get to play  SWTOR but it’s more like an hour or two here and there and it’s tough to  say when these opportunities will come along. With raiding you must  dedicate time. I’m excited to be able to gear up to max stats without  doing raids and hopefully I’ll be able just to jump in when I finally  have the time. 
 
Galactic Command will keep players engaged by  rewarding them more frequently but I’m not asking for naysayers to  blindly trust me and neither should BioWare. Instead Star Wars: The Old  Republic’s Knights of the Eternal Throne will need to prove itself on  launch and every day after that. I support the community’s apprehension  with Galactic Command and they should continue to question its validity.  Until then Galactic Command will be under fire. 
 
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